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Mafi

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Everything posted by Mafi

  1. That's called intellectual property theft, I can't legally use it. Plus, it's *VERY* bad taste to use somebody else's models. Also, the one from Counter-Strike isn't 100% accurate; mine is (will be), hence the questions. So can anybody answer my questions? The the manual didn't actually make it any clearer for me.
  2. I had a look through, and I *THINK* I have an understanding. There appears to be a ring on the "business" end of the foregrip, which has two arms coming off it (either side). Is that what you turn clockwise and push/pull the foregrip to change fire modes with?
  3. Hey guys 'n' gals, A big hello from England in the UK here, and a request to have a few questions answered. At current, I am 3D modeling a Benelli M3 Super 90 for a Half-Life 2 mod (name yet to be discussed), and in my modeling time, I've come to realise that I have a few questions about the M3S90. My first question is about the fire select switch: I don't actually understand how it works (and because of this, I cannot model it accurately.) So I'm wondering if anybody here can explain (possibly with diagrams/pictures?) how the fire select works? If you can, that would be amazing, thank you. My second question is about the ejection port cover: In pictures I've seen, it doesn't seem to fully cover the ejection port. I'm wondering if this is just a bad M3, or whether there is a reason that the cover does not full cover the ejection port. If you can answer this, I would be most grateful. Once again, thank you for your time, guys. Edit: Forgot to include a pic, so you can see where I've gotten to. http://www.omgwee.info/m3super90003.jpg I'm aware the handle is missing, as well as the foregrip/pump... the handle has since been modeled (I'm using the stock/pistol grip combo), and the foregrip/pump is waiting on the fire select. [ 08-01-2006, 02:07 PM: Message edited by: Mafi ]
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